ROLE
Motion Designer
Lighting/Material Artist
3D Modeller
PROJECT DESCRIPTION
For a personal project, in order to improve my lighting skills as well as my technical skills, I built this mushroom animation using vellum to simulate the growth and blooming phase - with procedural textures and rendered in Karma.
This is the clay without lighting and texture applied.
Mushrooms
ROLE
Motion Designer
Lighting/Material Artist
3D Modeller
PROJECT DESCRIPTION
For a personal project, in order to improve my lighting skills as well as my technical skills, I built this mushroom animation using vellum to simulate the growth and blooming phase - with procedural textures and rendered in Karma.
This is the clay without lighting and texture applied.
Mushrooms
ROLE
Motion Designer
Lighting/Material Artist
3D Modeller
PROJECT DESCRIPTION
For a personal project, in order to improve my lighting skills as well as my technical skills, I built this mushroom animation using vellum to simulate the growth and blooming phase - with procedural textures and rendered in Karma.
This is the clay without lighting and texture applied.